Showing posts with label XBLA. Show all posts
Showing posts with label XBLA. Show all posts

Sunday, February 10, 2013

FRAMES PER SECOND: Indiana Jones and the Used Games Crusade


Recently rumors have begun flying that Microsoft's next Xbox console will outlaw used games by a technology that also requires that all consoles be connected to the internet at all times. The public reaction to these rumors was predictably harsh, with many proclaiming that they'll opt for SONY's upcoming console instead. Some have said that it may even be the thing that kills Microsoft this generation altogether, as if it's possible to have a worse launch than Wii U or something.

The entire internet is about as angry as this guy, but does this have to be a bad thing?


Let me try to calm you down.

1. FUCK DISCS - An outright ban on used games means for the first time ever that every single game will be available digitally. It's 2013, and who isn't sick of those pesky discs in our lives? The performance enhancement of running games on hard drives versus disks alone is enough of a reason to hope these rumors are true. It's getting to the point where the read speeds of current physical media can't keep up  with textures now, just imagine what it'll be like in the next generation. Perhaps there will even be a version that ships without a disc drive at all, which will assuredly be more dependable than it's disc drive touting counterpart. 

2. Steam - If Microsoft wants to sell people on this idea, tell people it'll be like Steam. If you actually care enough to think about what Steam's policies are, they're every bit as fucked up and restrictive as what Microsoft could be imposing. If you want to play your games on your other PC it still requires you to activate it, which in turn deactivates it on any other PCs you own. Playing a game offline requires you to connect to Steam first and select offline mode, if you log into another PC it requires you to do that step again. Furthermore, they only allow you to select 5 devices you can even bring your games on to begin with despite the fact that Steam will never ever let you play said games concurrently.

The huge difference? people love Steam (myself included) because they often sell games for incredibly cheap and have become the most comprehensive library of video games ever devised by human hands. The line between being assholes and "progressive" is incredibly thin.

3. Game Prices - One look at Microsoft's Games on Demand section on Xbox Live will probably make you vomit. Digital copies of year old games still go for exorbitant prices that often double or triple the cost of the same titles used. I recently discovered that Saints Row: The Third is still $40 on G.O.D. despite being over a year old and from a publisher that no longer exists. The business practices of Games On Demand is just gross, and I think the reasoning for it is that it's marketed more as a convenience and less as a primary way of acquiring games.

The reason game prices go down over time is a combination of shelf space (not a concern for digital games) and a lack of demand. If game stores only have new titles from now on you'll see the savings begin to shift to new games like never before. No secondhand market means that publishers themselves will have to adjust the price in order to keep gaining revenue from old games. At the point that new copies of games begin to disappear from store shelves is the moment that new copies begin going on the bargain rack. The only real difference for the consumer is that it's the publisher that's getting rich off of discounted games and not Gamestop. 

It's been said that a game makes more money in a one day Steam sale makes more money than the months it was available previously for more money. The same principle will begin to apply to digital games and we'll see more frequent and lower priced sales. It might not be as epic of a bargain as Steam is, but I'm confident at a certain point that you'll be able to get full retail titles for under $20 digitally on a regular basis.

4. Microsoft is pretty good at running servers - The big fear with this whole thing is that Xbox live will go down and you won't be able to play any games you've purchased. As it is Xbox Live rarely goes down, and when it does it's usually for scheduled maintenance, but if games require an always on connection they'll have to get creative about how they accomplish it. Any fuck ups on their end will assuredly become a news story, so they'll have to pump more money into it than ever before.

I have a feeling the only logical way to do an "always on" requirement of this magnitude is to allow multiple ways of activation. With more money coming in from a new emphasis on digital content, look for Microsoft to create a backup system running separately from normal Xbox Live infrastructure. 

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To be perfectly honest I hope everything just stays like it is right now in case I'm wrong about the long term effects of this. I just wanted to get out there and say that banning used games doesn't necessarily have to be a bad thing, and there many even be side-effects that benefit gamers as a whole. I think everyone needs to chill the fuck out and wait to see what Microsoft is actually doing before reacting so harshly.

I do however really want a more steam like digital store, perhaps everyone can get what they want... but that's usually not how these things work. I believe this is all a step to a digital only future, one that's coming whether you like it or not. 

While it's true that Microsoft is a large publisher on their platform, the biggest reason that this might happen is because the 3rd party publishers want it just as badly. Don't be surprised if it happens, and be even less surprised if it happens on PlayStation too.

Pour one out for GameFly.


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FRAMES PER SECOND is a weekly gaming feature written by Kyle Shoemaker, If you have any questions or comments regarding it please do not hesitate contacting me on Twitter.  
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Monday, January 28, 2013

FRAMES PER SECOND: E'ry Day I'm Spelunkin' (an overview of Spelunky and some tips)


At a glance if you saw someone playing Spelunky you might have the opinion that it's far too cute and simple to be something you would have an interest in. Watching someone play it is deceptive until you play it yourself, it's the equivalent of watching a non-gamer attempt to play Super Mario Bros for the first time. Part of the reason for this is that player controlled characters look like little kids while your enemies look like beanie babie versions of their real life counterparts. The music is filled with smooth ear-wormy loops that you'd expect out of a 70s porno. This is the most adorable game designed specifically to kick your ass that I can recall in a very long time.

I'm here to tell you that Spelunky is an asshole, and that it really is that hard. In fact I've been meaning to write about this game for awhile and a big reason I've held off is that I have spent very little time in world 4 despite playing the game for what has to 20 hours at this point. It's truly a game that refuses to hold you hand in any way, shape, or form. It's a rare sidescrolling rogue-like in that you only get one life consisting of 4 hearts and when you die you start the entire game over. When you start over you're forced to do it without any of the items or cash you've accumulated during your last play-through. Thankfully the game does have a shortcut system, but you have to work considerably to unlock them. 

The basic premise of Spelunky is that you're an adventurer who needs to traverse downward through 4 worlds (dear god I hope it's 4 worlds) of 4 randomly generated caves. Each level contains a shopkeeper who sells you various items that give you added abilities as well as a "damsel" that you can carry to the end door for an extra heart. Everything from obstacles to the type/amount of enemies you will encounter in each level is changes on every play-through. It's impossible to tell when the game is going to throw you a curve-ball. I can't tell you many times I've gotten into a good place with accumulating a ton of hearts and cash/items only to die 15 seconds into a level because the game decided to spawn in a dozen bloodthirsty bees who chased me into making a dumb mistake like getting impaled on spikes or blown up by an explosive frog.

The game design is very deliberate in that you have to be constantly aware of every move you make because death can and will be around every corner. It's really a game where you should traverse slowly but the option to sprint by holding right trigger is always present. It's alarming at how much faster this makes moving your character, It's even beyond the level of acceleration from normal walk to sprint that was present in a game like Super Meat Boy. I recommend only sprinting in areas you've previously explored or if you're running away from an enemy who will certainly kill you.

Definitely buy this game if you like platformers or rogue-like games that will challenge you to the brink of insanity. There's a demo on Xbox Live that you can check out for free to see if it's your thing, it's retailing for 1200 Microsoft Points. ($15).

note: the xbla version is based on a freeware pc version that came out in 2009. I haven't spent much time with that version but it is available here.

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Because strategy is so crucial to being good at Spelunky, here's a few things I've learned along the way to help you out on your journey.
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*Predictably world 1 is the easiest, I like to use it as my best opportunity to collect a lot of in-game currency and buy items. I put a lot more emphasis on exploration in these levels as typically the enemies you will encounter are far weaker than those you will encounter in worlds 2 and 3. 

*If I fuck up in 1-1 at any point I immediately kill myself with a bomb and start over. I also do the same thing if 1-1 starts with a dark world.

*The arrow spewing traps in world 1 are a real pain in the ass, especially if you haven't played the game before. Make sure you look down before leaping at all points. Always carry an item to throw in it's path to set the trap off before trying to avoid it (that almost never ends well).

*Collect the idol in world 1 with caution because if that giant boulder hits the shop-keeper he will chase you for the rest of the game. Feel free to collect the idol at will in world 2 and 3.

*In world 2 if you get a level with zombies and tombstones look for a tombstone labeled "ASH", not only is this an awesome Evil Dead reference but underneath you will find a shotgun which is easily the most powerful weapon in the game. 

*Priority of items you should buy in the shop:
  1. Cape
  2. Jet Pack
  3. Shotgun
  4. Climbing Gear
  5. Compass
*Don't try to kill the mammoths, giant frogs, or bees because they're very powerful. If you are in a good position to do it trying to kill the giant spiders is acceptable especially if you like having the sticky bomb ability.

*Do not lose your last rope or bomb unless you're in a real bad way. I've gotten stuck before with no option but to restart or wait for the ghost to come kill me.

*Still always look down if you have the cape, I know it makes you feel like a god but I can't tell you how many times I ignored some enemy or spike trap and killed myself.

*In world 2 if you throw a damsel at one of the sticky pink things you go to a special "worm level" where you can unlock a new knife and super meat boy as a playable character (look for a green orb  near the bottom)

*In world 3 the priority needs to be survival. Items are spare for a reason, I wouldn't explore unless you see a damsel or a shopkeeper nearby.

*The requirements for Tunnel-Man's shortcuts are the following:
World 2:
  1. 1 bomb
  2. 1 rope
  3. $10,000
World 3:
  1. 2 bombs 
  2. 2 ropes
  3. A shotgun (use the zombie levels in world 2 or the shopkeeper to obtain one)
World 4:
  1. 3 bombs
  2. 3 ropes
  3. a key from world 1 (note: it's basically impossible)
*Not playing Spelunky is a crime punishable by death
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FRAMES PER SECOND is my weekly gaming feature. If you have any questions regarding this feature or just want to shoot the shit about video games you can find me on twitter here. 
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